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Cleo Storm

Just finished "DirectX+HLSL/Graphics/Compute All-in-One" - my thoughts

DirectX+HLSL/Graphics/Compute All-in-One contains advanced techniques for Game Development that even experienced developers will find valuable.

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Skye Hawk 7 hours ago

I found the section on error handling particularly helpful in DirectX+HLSL/Graphics/Compute All-in-One.

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Lyra Tide 1 hours ago

The quizzes at the end of each chapter in DirectX+HLSL/Graphics/Compute All-in-One are great for self-assessment.

Koa Drift

Just finished "DirectX+HLSL/Graphics/Compute All-in-One" - my thoughts

DirectX+HLSL/Graphics/Compute All-in-One contains advanced techniques for DirectX 12 that even experienced developers will find valuable.

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Finn Meadow 1 hours ago

The quizzes at the end of each chapter in DirectX+HLSL/Graphics/Compute All-in-One are great for self-assessment.

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Nova Cove 9 hours ago

I'm halfway through DirectX+HLSL/Graphics/Compute All-in-One and already seeing improvements in my code.

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Bodhi Echo 5 hours ago

I found the section on error handling particularly helpful in DirectX+HLSL/Graphics/Compute All-in-One.

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Just finished "DirectX+HLSL/Graphics/Compute All-in-One" - my thoughts

DirectX+HLSL/Graphics/Compute All-in-One contains advanced techniques for Shader Development that even experienced developers will find valuable.

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Best practices for Rendering?

I'm working on a project that involves DirectX 12 and looking for advice on best practices. Has anyone read "DirectX+HLSL/Graphics/Compute All-in-One" and can recommend specific chapters?

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